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Internal QA
The homepage hero clip, played with the theme's real attach logic — native HLS on
Safari/iOS, hls.js startLevel:-1 elsewhere; muted, looping, click-to-play.
“As shipped today” uses the full adaptive ladder (starts low, ramps up).
Each floor pins one rendition via
?clientBandwidthHint=. Open DevTools → Network (filter .ts) and
try the throttling dropdown to watch the adaptive card ramp while the pinned cards hold
steady. The number under each video is the actual decoded resolution.
This browser's HLS path: detecting…
Click to start. A (adaptive) paints fast at 240p; once it settles on the rung your
connection sustains, B is created pinned to that rung, played hidden (to stress
the iOS multi-decoder question), and crossfaded in when buffered — then A is released. Every decision and
event is logged below. Watch A paused unexpectedly on a real iPhone — that's the go/no-go signal.
fetch() prime the player's cache?
run on a real iPhone — the go/no-go for the prime-then-pin design